Fall 2007

Advanced Microeconomics

  Course description  


Game Theory
Office hours:

  •   Lecture 1: Expected Utility Theory  


  •   Lecture 2: Monetary Lotteries & Risk Aversion  


  •   Lecture 3: Return-Risk Comparisons  


  •   Lecture 4: Introduction to Game Theory  


  •   Lecture 5: Nash Equilibrium  

  •   Problem Set 1  

  •   Lecture 6: Applications  

  •   Problem Set 2  

  •   Lecture 7: Bayesian Games  


  •   Lecture 8: Mechanism Design  


  •   Lecture 9: Extensive Form Games  


  •   Lecture 10: Applications  

  •   Problem Set 3  

  •   Lecture 11: Repeated Games  


  •   Lecture 12: Equilibrium Refinements for Repeated Games  


  •   Lecture 13: Coalitional Games  


  •   Lecture 14 (updated): Evolutionary Game Theory  

  •   Problem Set 4  

  •   Answer Key to selected problems  


  •   NEW! Answer Key PART 2  



  • Geneal Equilibrium Theory
    Office hours:


  •   Lecture 1 & 2: Duality approach to demand properties  


  •   Lecture 3 & 4: Neo-Walrasian producer theory  


  •   Lecture 5: Exercises  


  •   Lecture 6: Pure exchange economy  


  •   Lecture 7 & 8: Robinson Crusoe Model & Small Open Economy  


  •   Lecture 9: Exercises & General Model  


  •   Lecture 10: Tatonnement  


  • The next lectures will take place in the computer lab (room H). Please be sure that you have an open account in the computer lab before our lecture will starts.

  •   Lecture 11: (Comp. Lab)
    CGE model for Estonia, I/O table, Reader 1, Model 1, Exercise 1  


  •   Lecture 12: (Comp. Lab)
    Solution 1, Status codes, Model 2  


  •   Lecture 13: (Comp. Lab)
    Model types, Simple examples, Reader 2, Model of transportation, Reader 3  


  •   Lecture 14: (Comp. Lab)
    Model of transportation 2, Model 3 Simple CGE model  


  •   Lecture 15: (Comp. Lab)
    Rybczynski theorem, Stolper theorem, Exercise to model 3